Augmented reality, or AR, is a combination of virtual displays and real-world backgrounds. So this isn't VR, in which a headset is worn that cuts out the world to view screens as if in a digital location. This combines the two. AR uses screens and cameras to overlay digital objects on the real world. As such, it is ideal for use in schools as it can create virtual items that might otherwise be prohibitively expensive or dangerous to have in the room.
Augmented reality can add digital elements to the real world to make textbooks 3D or turn a classroom into a virtual escape room. It can also mean a large space such as a gym can become an area populated with structures to explore, as if transporting students to a far away or ancient land.
Augmented reality asks students to become active participants in their own learning, and it can make them more interested and engaged in the subject matter. Educators can use AR in their classrooms to engage their students, reinforce information, and get them excited about learning.
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Written by Dara Sunand, a Siliconvalley4u's student